One Day Workshop 



         1. Recap –  Agile & Scrum approach to project development 

                      • Scrum overview 

2. Agile Planning and Estimating Principles

                      • Agile Planning  – Value Driven Planning Flow
                      • Understand Multi-level planning in Agile
                      • Estimation Flow
                      • Agile Estimation vs. Traditional
                      • The Cone of Uncertainty
                      • Value- Based Decomposition
                      • The Agile Lifecycle 

3. Product Backlog, Release Backlog and User Stories

                      • Requirement Lifecycle in Scrum 

                      • Understanding what can go in Product and Release Backlog 
                      • Themes, Epics, Features and User Stories
                      • What is Product Backlog Refinement and who all participate? 

                      • Implementing DOR and DOD concepts 
                      • When to Split User Stories
                      • User Story splitting techniques
                      • Case Study of writing Themes, Epics and Features
                      • Exercise on writing Release level DOR and DODs 

4. Agile Estimation Techniques

                      • Methods for Deriving an Estimate
                      • Common Sizing Units – Ideal days and Story points
                      • Why Story Points?
                      • Affinity Estimating – how triangulation can help estimates improve over time.
                      • Story Points – Fibonacci Scale
                      • Planning Poker for Story Sizing
                      • The Complexity Bucket Method
                      • T-shirt Sizing
                      • White Elephant Sizing

5. Understanding Velocity and Capacity

                      • What is Velocity? – Understanding Velocity
                      • Velocity and Points
                      • Measuring Velocity
                      • How Velocity Helps with Planning
                      • Estimating Initial Velocity
                      • Capacity Planning
                      • Iteration Capacity Map

6. Building a Release Plan

                      • What is Release Planning?
                      • Building a Release Plan
                      • Sample Iteration and Release Plan
                      • How to fix Iteration duration
                      • Fixed Time…Fixed Scope
                      • Steps for Planning Fixed Scope
                      • Buffered Planning
                      • Planning for Additional Iterations
                      • Release Planning Exercise using Planning Poker techniques
                      • Case Study and Discussion  – Parameters affecting velocity when team size changes, how to Communicate what’s possible when stakeholders request estimates for fixed dates, scope & cost 

7. Building Agile Schedule 

                      • Iteration (Sprint) Planning
                      • Tracking and Communicating 

8. Multi Team Planning  

                      • Multi-Team Planning – Getting  consensus between teams about the common value of a unit of estimation and how to create a common baseline

9. Conclusion




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